The Hunter is focused on one task: ridding the world of a curse created by a being known as Godslayer. This adventure into a dangerous land is seen through the eyes of a character known only as “The Hunter,” a gifted archer who becomes the unlikely ally of a mystical eagle capable of lifting her high into the air. Giant Squid handles the tonal shift well, creating a better game that embraces a true sense of discovery, while being every bit as gorgeous as its underwater predecessor. That title was peaceful and serene, whereas The Pathless acts as a counterpoint, inviting you into a dark world consumed by fire and brimstone. Overall, great game, Don't think this game is worth full price, $40, wait for a sale like I did for like half off.The first shot in The Pathless is of a sprawling sea, a visual nod to developer Giant Squid’s previous work on the ocean adventure game Abzû. that's still somewhat of a short game though. Game length is somewhat short, took only like 5hrs, and that's not completing everything. Game desperately needed a mini map/map of some sort that highlighted better of where to go. You could make the argument that the battles feel out of place if you were expecting something more like Abzu. This isn't really a negative, but the boss fights are like heavily borrowed from other games like Zelda, with movesets that match Gannon or calamity gannon, I thought that was odd because the game is like half puzzle, then the rest is battles. I will say some of the action is unclear at first what to do, and it does get repetitive that the boss fights only use fire and no other elemental abilities. I think that kind of makes it less impactful as you know you just have to get the patterns down and thus you win. which is somewhat of an odd choice considering how there's five boss fights. Cons -You can't lose, there's no game over. The story is an welcomed addition as it adds more meaning and it is kind of like an abridged story, as the game is only a few hours -Rather well designed boss fights, which offer a challenge -Puzzles for the most part are proper difficulty, not too difficult but still makes you think. It does however at times feel somewhat empty or takes awhile to get to the next area to complete a puzzle Pros -Great music that fits the different environments and intense battles, and the voice acting is decent -Having an eagle as an companion is always a plus haha -Great design of the characters, better improvement of Abzu -Being able to traverse by gliding with your eagle or using the targets that you destory with your bow and arrow to gain speed makes is rather unique. What this game does better than Abzu is that it offers a lot more puzzles and interaction with the environment, with also some intense battles too. When I played this game I was like this seems to be influenced by Abzu and Zelda/breath of the wild, makes sense it's from the same developers When I played this game I was like this seems to be influenced by Abzu and Zelda/breath of the wild, makes sense it's from the same developers of Abzu. I'll leave it there, but The Pathless subverts a lot of usual gameplay tropes and generic mechanics to provide a wholly unique experience. They're a spectical but also a blast to play. Boss fights are 15-30 minute ventures that go through multiple stages/environments. These puzzles are very well designed, scattered evenly, and are up to you to find with minimal guidance. The gameplay loop revolves around solving environmental puzzles to get runes to initiate a boss fight before moving on to the next area. And on top of that I plan to replay it for my own enjoyment. Story took me ~8 hours but I'm going for 100% (which I never do) so I have a good 4 or so hours ahead of me at least. The boss fights are some of the absolute coolest I've ever played. The traversal mechanic feels so good and is so fun to master. A few brief things before I get into specifics. This is one of the greatest games I've ever played, and I don't say that lightly. This fluidity doesn't translate well to keyboard (at least in my opinion). Your bow and arrow autolocks on to targets and it feels extremely fluid and natural with a controller. The way the mechanics are designed makes a controller the ideal input method. The way the mechanics are designed makes a controller the ideal input IMPORTANT NOTE: I strongly recommend using a controller for this game. IMPORTANT NOTE: I strongly recommend using a controller for this game.
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